Azeroth Survivors Tier List
This tier list keeps the S / A / B / C rows the brief asked for and refuses to fill them. The extracted Azeroth Survivors files do not rank classes. Inventing a ladder would break the data rule on the Azeroth Survivors site. Every placement cell is therefore Needs testing until a dated playtest exists.
What we can show is the input table: HP, speed, AOE count, starting spell, and F-key mobility. Those are the knobs a future list should cite. When the game updates, change the version date at the top of this page and re-extract content/data — do not silently redraw the letters.
Current placements
All 9 classes unranked as of 2026-10-13. Known inputs: HP 120–160, speed 7.0–7.5 yd/s, AOE spell counts 1–6, unique movement spells.
Inputs we will not promote into a rank
| Class | HP | Speed | AOE | Start | F spell | Tier |
|---|---|---|---|---|---|---|
| Warrior | 160 | 7.0 | 4 | Cleave | Charge | Needs testing |
| Paladin | 160 | 7.0 | 2 | Hammer of Wrath | Blessing of Freedom | Needs testing |
| Hunter | 135 | 7.0 | 2 | Arcane Shot | Aspect of the Cheetah | Needs testing |
| Rogue | 135 | 7.0 | 1 | Sinister Strike | Sprint | Needs testing |
| Priest | 120 | 7.5 | 2 | Smite | Fade | Needs testing |
| Shaman | 135 | 7.0 | 1 | Lightning Bolt | Ghost Wolf | Needs testing |
| Mage | 120 | 7.5 | 6 | Frostbolt | Blink | Needs testing |
| Warlock | 120 | 7.5 | 2 | Shadow Bolt | Howl of Terror | Needs testing |
| Druid | 135 | 7.0 | 1 | Wrath | Dash | Needs testing |
How a future list should be dated
Publish the source commit, the playtest date, and the map the sample was run on. Link each letter back to a build page whose core cards still exist in cards.json. Until that write-up exists, this page stays empty on purpose.
Extracted catalog (no invented ranks)
This block repeats numbers already stored in content/data so a crawler reading only this Azeroth Survivors page still sees the class, zone, build, talent and control files. Rank letters, beginner scores, and “best” picks stay Needs testing.
Shared run rules: victory 900s, boss every 135s, 6 bosses, max alive min(14+progress*225,220), HP growth x(1+0.75*progress), damage growth x(1+0.9*progress). Card rules: max spell rank 8, max passive rank 5, max spells 6, max passives 6. Offer line: 3 cards per level-up, weighted: upgrade owned spell 1.2, new class spell 1.0, upgrade passive 0.8, new passive 0.5 Per-rank line: damage x(1+0.3*(rank-1)); cooldown x0.93^(rank-1) (floor 0.2s, haste capped so cooldown >=35%); +1 target at ranks 3,5,7; area x(1+0.08*(rank-1)); duration x(1+0.1*(rank-1))
Warrior — HP 160, 7.0 yd/s, pickup 4.5 yd, crit 5%, 9 spells, starts with Cleave, F-key Charge at level 5 (8s cooldown). Derived role: Mixed AOE/single-target / melee (4 AOE). Beginner rating: Needs testing. Spell names: Cleave, Heroic Strike, Whirlwind, Thunder Clap, Sweeping Strikes, Demoralizing Shout, Execute, Mortal Strike, Retaliation.
Paladin — HP 160, 7.0 yd/s, pickup 4.5 yd, crit 5%, 8 spells, starts with Hammer of Wrath, F-key Blessing of Freedom at level 5 (15s cooldown). Derived role: Mixed AOE/single-target / ranged (2 AOE). Beginner rating: Needs testing. Spell names: Hammer of Wrath, Consecration, Holy Shock, Exorcism, Holy Wrath, Hammer of Justice, Divine Shield, Judgement.
Hunter — HP 135, 7.0 yd/s, pickup 4.5 yd, crit 5%, 7 spells, starts with Arcane Shot, F-key Aspect of the Cheetah at level 5 (14s cooldown). Derived role: Mixed AOE/single-target / ranged (2 AOE). Beginner rating: Needs testing. Spell names: Arcane Shot, Multi Shot, Serpent Sting, Volley, Explosive Trap, Concussive Shot, Aimed Shot.
Rogue — HP 135, 7.0 yd/s, pickup 4.5 yd, crit 5%, 6 spells, starts with Sinister Strike, F-key Sprint at level 5 (15s cooldown). Derived role: Mixed AOE/single-target / melee (1 AOE). Beginner rating: Needs testing. Spell names: Sinister Strike, Eviscerate, Blade Flurry, Rupture, Gouge, Kidney Shot.
Priest — HP 120, 7.5 yd/s, pickup 4.5 yd, crit 5%, 7 spells, starts with Smite, F-key Fade at level 5 (18s cooldown). Derived role: Mixed AOE/single-target / ranged (2 AOE). Beginner rating: Needs testing. Spell names: Smite, Shadow Word: Pain, Holy Fire, Mind Blast, Holy Nova, Psychic Scream, Power Word: Shield.
Shaman — HP 135, 7.0 yd/s, pickup 4.5 yd, crit 5%, 8 spells, starts with Lightning Bolt, F-key Ghost Wolf at level 5 (15s cooldown). Derived role: Mixed AOE/single-target + Summon (totems) / ranged (1 AOE). Beginner rating: Needs testing. Spell names: Lightning Bolt, Chain Lightning, Earth Shock, Flame Shock, Frost Shock, Searing Totem, Magma Totem, Lightning Shield.
Mage — HP 120, 7.5 yd/s, pickup 4.5 yd, crit 5%, 11 spells, starts with Frostbolt, F-key Blink at level 5 (10s cooldown). Derived role: AOE / ranged (6 AOE). Beginner rating: Needs testing. Spell names: Frostbolt, Fireball, Arcane Missiles, Frost Nova, Arcane Explosion, Blizzard, Flamestrike, Fire Blast, Cone of Cold, Blast Wave, Pyroblast.
Warlock — HP 120, 7.5 yd/s, pickup 4.5 yd, crit 5%, 9 spells, starts with Shadow Bolt, F-key Howl of Terror at level 5 (20s cooldown). Derived role: Mixed AOE/single-target / ranged (2 AOE). Beginner rating: Needs testing. Spell names: Shadow Bolt, Corruption, Curse of Agony, Immolate, Rain of Fire, Hellfire, Death Coil, Searing Pain, Shadowburn.
Druid — HP 135, 7.0 yd/s, pickup 4.5 yd, crit 5%, 8 spells, starts with Wrath, F-key Dash at level 5 (15s cooldown). Derived role: Mixed AOE/single-target / ranged (1 AOE). Beginner rating: Needs testing. Spell names: Wrath, Moonfire, Starfire, Hurricane, Insect Swarm, Entangling Roots, Thorns, Rejuvenation.
Elwynn Forest — Eastern Kingdoms, menu 1, map 0, monster levels 1–10, leash 150 yd, 16 regulars, 6 bosses (Mother Fang at 2:15; Narg the Taskmaster at 4:30; Hogger at 6:45; Thuros Lightfingers at 9:00; Fedfennel at 11:15; Gruff Swiftbite at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Teldrassil — Kalimdor, menu 2, map 1, monster levels 1–9, leash 150 yd, 16 regulars, 6 bosses (Threggil at 2:15; Uruson at 4:30; Gnarlpine Defender at 6:45; Duskstalker at 9:00; Oakenscowl at 11:15; Gnarlpine Augur at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Mulgore — Kalimdor, menu 3, map 1, monster levels 2–9, leash 150 yd, 15 regulars, 6 bosses (Prairie Stalker at 2:15; Mazzranache at 4:30; Snagglespear at 6:45; Swoop at 9:00; Elder Plainstrider at 11:15; Ghost Howl at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Durotar — Kalimdor, menu 4, map 1, monster levels 4–11, leash 150 yd, 16 regulars, 6 bosses (Geolord Mottle at 2:15; Razormane Dustrunner at 4:30; Razormane Battleguard at 6:45; Burning Blade Neophyte at 9:00; Death Flayer at 11:15; Burning Blade Cultist at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Dun Morogh — Eastern Kingdoms, menu 5, map 0, monster levels 6–9, leash 150 yd, 13 regulars, 6 bosses (Edan the Howler at 2:15; Timber at 4:30; Great Father Arctikus at 6:45; Old Icebeard at 9:00; Vagash at 11:15; Bjarn at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Tirisfal Glades — Eastern Kingdoms, menu 6, map 0, monster levels 6–9, leash 150 yd, 15 regulars, 6 bosses (Farmer Solliden at 2:15; Tormented Spirit at 4:30; Bayne at 6:45; Ressan the Needler at 9:00; Fellicent's Shade at 11:15; Gorefang at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
The Barrens — Kalimdor, menu 7, map 1, monster levels 10–32, leash 150 yd, 30 regulars, 6 bosses (Echeyakee at 2:15; Takk the Leaper at 4:30; Lakota'mani at 6:45; Humar the Pridelord at 9:00; Agathelos the Raging at 11:15; Hezrul Bloodmark at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Westfall — Eastern Kingdoms, menu 8, map 0, monster levels 11–19, leash 150 yd, 16 regulars, 6 bosses (Brainwashed Noble at 2:15; Marisa du'Paige at 4:30; Sergeant Brashclaw at 6:45; Klaven Mortwake at 9:00; Lupos at 11:15; Vultros at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Redridge Mountains — Eastern Kingdoms, menu 9, map 0, monster levels 15–25, leash 150 yd, 16 regulars, 6 bosses (Blackrock Hunter at 2:15; Singe at 4:30; Tharil'zun at 6:45; Blackrock Gladiator at 9:00; Rohh the Silent at 11:15; Kazon at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Duskwood — Eastern Kingdoms, menu 10, map 0, monster levels 19–31, leash 150 yd, 16 regulars, 6 bosses (Lupos at 2:15; Naraxis at 4:30; Nightbane Vile Fang at 6:45; Nightbane Tainted One at 9:00; Fenros at 11:15; Nefaru at 13:30). Derived difficulty: Beginner. Recommended class: Needs testing.
Gurubashi Arena — Stranglethorn Vale, menu 11, map 0, monster levels 37–62, leash 30 yd, 19 regulars, 6 bosses (King Bangalash at 2:15; Mokk the Savage at 4:30; Bloodlord Mandokir at 6:45; High Priest Thekal at 9:00; Jin'do the Hexxer at 11:15; Hakkar at 13:30). Derived difficulty: Intermediate. Recommended class: Needs testing.
The Dark Portal — Blasted Lands, menu 12, map 0, monster levels 45–61, leash 75 yd, 13 regulars, 6 bosses (Akubar the Seer at 2:15; Lord Azrethoc at 4:30; Lord Hel'nurath at 6:45; Teremus the Devourer at 9:00; Lord Banehollow at 11:15; Lord Kazzak at 13:30). Derived difficulty: Advanced. Recommended class: Needs testing.
Fire Plume Ridge — Un'Goro Crater, menu 13, map 1, monster levels 48–56, leash 32 yd, 20 regulars, 6 bosses (Ravasaur Matriarch at 2:15; Uhk'loc at 4:30; Blazerunner at 6:45; Baron Charr at 9:00; Tyrant Devilsaur at 11:15; King Mosh at 13:30). Derived difficulty: Advanced. Recommended class: Needs testing.
Mount Hyjal — Kalimdor, menu 14, map 1, monster levels 50–61, leash 70 yd, 17 regulars, 6 bosses (Prince Xavalis at 2:15; Lady Hederine at 4:30; Taerar at 6:45; Lethon at 9:00; Emeriss at 11:15; Ysondre at 13:30). Derived difficulty: Advanced. Recommended class: Needs testing.
Naxxramas — Eastern Plaguelands, menu 15, map 0, monster levels 53–61, leash 80 yd, 19 regulars, 6 bosses (Anub'Rekhan at 2:15; Grand Widow Faerlina at 4:30; Patchwerk at 6:45; Gluth at 9:00; Thaddius at 11:15; Kel'Thuzad at 13:30). Derived difficulty: Advanced. Recommended class: Needs testing.
Gates of Ahn'Qiraj — Silithus, menu 16, map 1, monster levels 55–63, leash 80 yd, 18 regulars, 6 bosses (Kurinnaxx at 2:15; General Rajaxx at 4:30; Moam at 6:45; Buru the Gorger at 9:00; Princess Huhuran at 11:15; Ossirian the Unscarred at 13:30). Derived difficulty: Endgame. Recommended class: Needs testing.
Frost Control is a derived mage group whose core ids are blizzard, frost_nova, cone_of_cold, blast_wave. 4 of 11 Mage spells apply slow or root (Blizzard, Frost Nova, Cone of Cold, Blast Wave). 6/11 of the pool is AOE. Difficulty: Needs testing. Strength rating: Needs testing.
Pyro Burst is a derived mage group whose core ids are pyroblast, fireball, fire_blast, flamestrike. Pyroblast is the highest base single-hit spell in the Mage pool (70 damage). Fireball, Fire Blast and Flamestrike share the fire kit. Difficulty: Needs testing. Strength rating: Needs testing.
Totem Ground is a derived shaman group whose core ids are searing_totem, magma_totem, lightning_shield, chain_lightning. Shaman is the only class whose extracted kit includes Totem (summon) spells. Chain Lightning is the listed AOE chain. Difficulty: Needs testing. Strength rating: Needs testing.
Whirlwind Melee is a derived warrior group whose core ids are whirlwind, sweeping_strikes, thunder_clap, cleave. 4 AOE-tagged spells plus Cleave (starting spell). Warrior base HP is 160 — the highest extracted max HP. Difficulty: Needs testing. Strength rating: Needs testing.
DoT Spread is a derived warlock group whose core ids are corruption, curse_of_agony, immolate, rain_of_fire. Three extracted damage-over-time spells (Corruption, Curse of Agony, Immolate) plus Rain of Fire for ground AOE. Difficulty: Needs testing. Strength rating: Needs testing.
Holy Bulwark is a derived priest group whose core ids are holy_nova, power_word_shield, psychic_scream, holy_fire. The Priest pool includes Power Word: Shield (defensive) and Psychic Scream (AOE) against a 120 HP cloth baseline. Difficulty: Needs testing. Strength rating: Needs testing.
Consecration Ground is a derived paladin group whose core ids are consecration, holy_wrath, hammer_of_wrath, divine_shield. Consecration and Holy Wrath are the Paladin AOE spells; Divine Shield is the extracted immune. Starting spell is Hammer of Wrath. Difficulty: Needs testing. Strength rating: Needs testing.
Volley Trap is a derived hunter group whose core ids are volley, explosive_trap, multi_shot, aimed_shot. Volley and Explosive Trap are the Hunter AOE/ground spells. Aimed Shot is the highest single-target bolt in the extracted pool. Difficulty: Needs testing. Strength rating: Needs testing.
Blade Flurry is a derived rogue group whose core ids are blade_flurry, rupture, sinister_strike, eviscerate. Blade Flurry is the only Nova/AOE in the 6-spell Rogue pool. Sinister Strike is the starting melee. Difficulty: Needs testing. Strength rating: Needs testing.
Hurricane Swarm is a derived druid group whose core ids are hurricane, insect_swarm, moonfire, thorns. Hurricane is the Druid ground AOE. Insect Swarm is a multi-target DoT; Thorns is the extracted defensive. Difficulty: Needs testing. Strength rating: Needs testing.
In-run passives from talents.json: Blessing of Might (Might, +0.1 per rank, cap 0.5); Power Word: Fortitude (MaxHp, +0.2 per rank, cap 1); Aspect of the Pack (Speed, +0.1 per rank, cap 0.5); Renew (Regen, +0.5 per rank, cap 2.5); Arcane Intellect (Haste, +0.08 per rank, cap 0.4); Amplify Magic (Area, +0.1 per rank, cap 0.5); Detect Lesser Invisibility (Magnet, +0.4 per rank, cap 2); Blessing of Wisdom (Growth, +0.08 per rank, cap 0.4); Mark of the Wild (Armor, +1 per rank, cap 5); Blessing of Kings (Crit, +0.05 per rank, cap 0.25). Key talent picks: Needs testing.
Control rows from controls.json: Menu / Click race, gender, class and zone → Make your pick (Randomize rolls one); Menu / Enter (or Enter World) → Start the run; Playing / W/A/S/D or arrow keys → Move (hero faces cursor, backpedals and strafes); Playing / Space → Jump; Playing / F (from level 5) → Class movement spell, aimed at cursor; Playing / C → Unlock / lock the camera; Any / G → Toggle picture polish (?grade=0 starts off); Playing / Mouse wheel → Zoom from over the shoulder out to 70 yd; Playing / Drag (camera unlocked) → Swing and tilt camera; Playing / Esc → Pause; Playing / — → Abilities cast themselves (no aim); Level up / 1 / 2 / 3 (or click) → Pick an upgrade card; Paused / Esc → Resume; Game over / Enter (or Play again) → Back to menu; Any / Minimap + / − / minimize → Minimap zoom / collapse.
Explore the Azeroth Survivors guide
- Azeroth Survivors classes — nine extracted kits, mobility on F.
- Azeroth Survivors builds — spell-pool drafts pending playtests.
- Zones — all 16 maps and boss timers.
- Card compendium — ranks, rarity, and per-rank lines.
- How to play — full key table and first-five-minutes plan.
- Azeroth Survivors unblocked — browser, no login, no download.
- Tier list — S/A/B/C structure, placements Needs testing.
- Play at wow.aethus.pl — the original browser game.
Data as of source commit `eb9bbe3` (2026-10-13) (OutThisLife/azeroth-survivors-re main).