azeroth survivors druid build

Azeroth Survivors Druid Build

TL;DR

Druid sits at B-tier with the file's only Heal in the pool — Hurricane Swarm is the featured line on 135 HP and 7.0 yd/s, 1 AOE tag among 8 spells. Wrath opens at 24 yards and Dash (level 5) is an 80% burst. A pick for ground AOE plus a HoT if you take Rejuvenation.

  • Opener — Wrath: 13 damage on a 1.2s cycle, one target, 24 yards.
  • One AOE tag (Hurricane); three more spells carry DoT ticks.
  • Clock: 2:15 to first boss, 15:00 to win. Dash on F: Run 80% faster for 4 sec.

Druid build at a glance

RoleHybrid ground and DoT
Featured kitHurricane Swarm
Starting spellWrath · 13 dmg · 1.2s · 1 target · 24 yd
AOE count1 tagged AOE spell
Max HP135
Move speed7.0 yd/s
F abilityDash at level 5 · 15s · Run 80% faster for 4 sec.
Spell pool / cap8 in pool · cap 6
Difficulty3/5 — 135 HP, Wrath start, one tagged AOE (Hurricane)
Best forGround AOE plus HoT if you take Rejuvenation

Full kit numbers live on the Druid class page. The pool mixes a slowing ground circle with sustain — Hurricane’s Slow(0.6, 1.5) rides the area while Rejuvenation, the file’s only Heal-kind spell, and Thorns cover the caster. The nine-class directory is on /builds.

Core combo and skill priority

Hurricane Swarm is four cards — Hurricane, Insect Swarm, Moonfire, Thorns — mixing a ground circle, two DoT carriers, and a defensive. Spells cast themselves; the handles are the draft and Dash. Offers deal three cards under the card weights (owned spell 1.2, new class spell 1.0, passive upgrade 0.8, new passive 0.5), so the set builds over several levels.

  1. 0–5 min. Wrath (13 damage, 1.2s, 24 yards) is the opener. Hurricane (7 damage over an 8-yard circle for 7s, Slow(0.6, 1.5)) and Insect Swarm (4/s across 10s on 3 targets) come out of the first drafts. Dash turns on at level 5 — Run 80% faster for 4 sec. The 2:15 boss spawns on schedule.
  2. Mid run. Moonfire (10 damage plus 3/s for 9s, 2 targets) and Thorns (8 damage, 15s duration) close out Hurricane Swarm. Wrath keeps taking ranks — its extra targets land at 3, 5, and 7 — while Starfire stays benched until the four sit.
  3. Late run. Starfire (40 damage, 4s, 24 yards) or Rejuvenation (30 over 10s, 15s cooldown) fills the last slot; Entangling Roots applies Root(4.0) to 4 targets with a 2/s tick. The run ends at 15:00.

Other names in the 8-spell pool, outside Hurricane Swarm: Starfire (40 damage, 4s, 24 yards); Rejuvenation (30 damage, 15s, 20 yards); Entangling Roots (0 damage, 2/s, 6s, 16 yards, 4 targets, Root(4.0)).

What to level first

Rank Wrath first on any upgrade offer — the bolt is equipped already, the 1.2 weight favors owned spells, and ranks 3, 5, and 7 add a target apiece. Hurricane and Insect Swarm come next: the circle and the swarm are the coverage half of the featured four.

6 slots at rank 8, 8 names. With the Hurricane Swarm four installed, Starfire (40 damage, 24 yards), Rejuvenation (30 over 10s), and Entangling Roots (Root(4.0) on 4 targets) fight for the last seat; any card past the cap is dead weight.

Passives pull from the 10-name list shared by every class — 6 held at rank 5, no druid-only tree in the snapshot. Dash lands at level 5 on the unlock timer, outside the card system.

PassiveStatPer rankCap
Blessing of MightMight0.10.5
Power Word: FortitudeMaxHp0.21
Aspect of the PackSpeed0.10.5
RenewRegen0.52.5
Arcane IntellectHaste0.080.4
Amplify MagicArea0.10.5
Detect Lesser InvisibilityMagnet0.42
Blessing of WisdomGrowth0.080.4
Mark of the WildArmor15
Blessing of KingsCrit0.050.25

Druid's kit matchups

Druid's row: 135 HP, 7.0 yd/s, Wrath out to 24 yards, 1 AOE tag, Dash on F (Run 80% faster for 4 sec.). The DoT spells and the Heal sit outside the AOE column — the table below is extracted kit data, not a match history.

Boss one spawns at 2:15 everywhere in this file; enemy HP runs x(1+0.75*progress), damage x(1+0.9*progress), and victory lands at 15:00.

How Druid changed in v1

The v1 label is a snapshot tag from this site — Aethus ships no numbered changelog here. Druid's extracted rows (8 spells, Wrath start, Dash at 5, 135 HP, 7.0 yd/s) trace to commit eb9bbe3 (2026-10-13); the extracted Windows file is stamped 2026-10-19 18:26 GMT.

Newer live numbers would land in the Druid spell table at the next extraction — check there before this page.

Druid vs the other classes

ClassHPAOEStartBuild
Druid1351WrathThis page
Hunter1352Arcane ShotHunter build
Shaman1351Lightning BoltShaman build
Mage1206FrostboltMage build
Warrior1604CleaveWarrior build

Hunter is the other 135 HP ranged kite with two tagged AOE. Shaman is the totem camp. Mage is six AOE on cloth. Warrior is the 160 HP soak. For the S/A/B/C board, open the tier list.

Druid talents (checked in game 0.130.1)

Source: our playtest of wow.aethus.pl on 2026-10-30. This talent tree snapshot is 0.130.1. Effects are copied from the in-game tooltip with no points spent. Talents change often — check the in-game tree.

Balance
  1. Row 1
  2. Improved Wrath (5 ranks) — Wrath's cooldown is 4% shorter.
  3. Nature's Grasp (3 ranks) — When an enemy strikes you in melee, 6% chance to cast a free Entangling Roots.
  1. Row 2
  2. Improved Moonfire (5 ranks) — Moonfire deals 8% more damage.Requires 5 points in Balance
  3. Natural Weapons (5 ranks) — Increases all damage by 2.5%.Requires 5 points in Balance
  1. Row 3
  2. 10-point milestone: Omen of Clarity (1 rank) — Every spell you cast has an 18% chance to call down a free Starfire.Requires 10 points in Balance
  3. Vengeance (5 ranks) — Increases your critical strike damage by 8%.Requires 10 points in Balance
  1. Row 4
  2. Improved Starfire (3 ranks) — Starfire's cooldown is 8% shorter.Requires 15 points in Balance
  3. Moonglow (3 ranks) — Your cooldowns recover 3% faster.Requires 15 points in Balance
  1. Row 5
  2. 20-point milestone: Starfall (1 rank) — Stars fall around you: a free Starfire every 4 sec.Requires 20 points in Balance · Requires 1 rank in Omen of Clarity
  3. Gale Winds (3 ranks) — Hurricane reaches 10% farther.Requires 20 points in Balance
  1. Row 6
  2. Moonfury (5 ranks) — Arcane and Nature spells deal 3% more damage.Requires 25 points in Balance
  3. Nature's Reach (2 ranks) — Increases your critical strike chance by 2%.Requires 25 points in Balance
  1. Row 7
  2. Capstone: Force of Nature (1 rank) — Two treants fight at your side, and you start every run with Moonfire.Requires 30 points in Balance · Requires 1 rank in Starfall
Feral Combat
  1. Row 1
  2. Ferocity (5 ranks) — Swipe and Shred deal 10% more damage.
  3. Feral Aggression (5 ranks) — Regenerate 0.15% of your maximum health per second.
  1. Row 2
  2. Feral Instinct (3 ranks) — Increases your maximum health by 5%.Requires 5 points in Feral Combat
  3. Enrage (5 ranks) — When an enemy strikes you in melee, 10% chance to answer with a free Swipe.Requires 5 points in Feral Combat
  1. Row 3
  2. 10-point milestone: Rake (1 rank) — Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for 100% of the blow over 6 sec.Requires 10 points in Feral Combat
  3. Sharpened Claws (3 ranks) — Increases your critical strike chance by 1.5%.Requires 10 points in Feral Combat
  1. Row 4
  2. Predatory Strikes (3 ranks) — Swipe's cooldown is 10% shorter.Requires 15 points in Feral Combat
  3. Thick Hide (3 ranks) — Reduces all damage taken by 2.5%.Requires 15 points in Feral Combat
  1. Row 5
  2. 20-point milestone: Blood Frenzy (1 rank) — Your critical strikes rip the target open: it bleeds for 100% of the hit over 6 sec.Requires 20 points in Feral Combat · Requires 1 rank in Rake
  3. Savage Fury (3 ranks) — Shred deals 15% more damage.Requires 20 points in Feral Combat
  1. Row 6
  2. Heart of the Wild (5 ranks) — Increases all damage by 3.5%.Requires 25 points in Feral Combat
  3. Primal Fury (2 ranks) — 0.5% of all the damage you deal heals you.Requires 25 points in Feral Combat
  1. Row 7
  2. Capstone: Dire Bear Form (1 rank) — You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.Requires 30 points in Feral Combat · Requires 1 rank in Blood Frenzy
  3. Capstone: Cat Form (1 rank) — You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.Requires 30 points in Feral Combat · Requires 1 rank in Blood Frenzy
Restoration
  1. Row 1
  2. Improved Mark of the Wild (5 ranks) — Increases your maximum health by 2%.
  3. Furor (5 ranks) — Regenerate 0.6 more health per second.
  1. Row 2
  2. Improved Healing Touch (5 ranks) — Regrowth and Rejuvenation heal 8% more.Requires 5 points in Restoration
  3. Nature's Focus (5 ranks) — Your cooldowns recover 2% faster.Requires 5 points in Restoration
  1. Row 3
  2. 10-point milestone: Swiftmend (1 rank) — Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.Requires 10 points in Restoration
  3. Reflection (3 ranks) — Regenerate 0.6 more health per second.Requires 10 points in Restoration
  1. Row 4
  2. Tranquil Spirit (5 ranks) — Increases all damage by 3.5%.Requires 15 points in Restoration
  3. Improved Rejuvenation (3 ranks) — Rejuvenation's cooldown is 8% shorter.Requires 15 points in Restoration
  1. Row 5
  2. 20-point milestone: Tranquility (1 rank) — Every heal you cast also strikes every enemy within 12 yd for 300% of the healing as Nature damage.Requires 20 points in Restoration · Requires 1 rank in Swiftmend
  3. Gift of Nature (5 ranks) — Your heals and shields are 8% stronger.Requires 20 points in Restoration
  1. Row 6
  2. Improved Tranquility (3 ranks) — Reduces all damage taken by 1.5%.Requires 25 points in Restoration
  3. Natural Shapeshifter (3 ranks) — Insect Swarm and Moonfire deal 8% more damage.Requires 25 points in Restoration
  1. Row 7
  2. Capstone: Tree of Life (1 rank) — Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.Requires 30 points in Restoration · Requires 1 rank in Tranquility
Druid talent trees, in-game screenshot
Druid talent trees, in-game screenshot · game 0.130.1

FAQ

What is the best Druid build in Azeroth Survivors?
Hurricane Swarm — Hurricane, Insect Swarm, Moonfire, Thorns — on 135 HP with 8 pool spells and 1 AOE tag. Wrath opens at 24 yards, Dash unlocks on F at level 5, and Rejuvenation waits in the pool as the file's only Heal (30 over 10s).
What should Druid level first?
Wrath takes upgrades on sight — 13 damage on a 1.2s cycle at 24 yards, equipped from spawn. Hurricane (8-yard circle for 7s, Slow(0.6, 1.5)) and Insect Swarm (4/s over 10s, 3 targets) come before spare strikes. Stop at six spells.
When does Druid Dash unlock?
Level 5 — every class's F spell shares that timer. Run 80% faster for 4 sec. Cooldown 15s; until then the kit moves at 7.0 yd/s with Wrath reaching 24 yards.
Is Insect Swarm a tagged AOE spell?
It does not — Insect Swarm is a 3-target DoT (4/s for 10s). Hurricane holds the only AOE tag; Moonfire strikes 2 targets plus a 3/s DoT, and Thorns is the 8-damage, 15s defensive.

Data from the game's open-source build, updated Oct 13, 2026 · Sources: GitHub rebuild data and in-game playtests.