Azeroth Survivors Shaman Build
TL;DR
Shaman is B-tier and the only kit that fields Totem summons — two of them — inside an 8-spell pool on 135 HP and 7.0 yd/s. Lightning Bolt starts at 24 yards, Ghost Wolf (level 5) — Take the form of a ghost wolf, running 60% faster for 6 sec. — and 1 spell carries the AOE tag. Play it for stand-still totem camps.
- Start — Lightning Bolt: 15 damage / 1.3s / one target / 24 yards.
- The lone AOE tag sits on Chain Lightning (18 damage, 3 targets); both totems are summons, not tags.
- Bosses at 2:15, victory 15:00. Ghost Wolf on F: Take the form of a ghost wolf, running 60% faster for 6 sec. 15s cooldown.
Shaman build at a glance
| Role | Totem camp |
|---|---|
| Featured kit | Totem Ground |
| Starting spell | Lightning Bolt · 15 dmg · 1.3s · 1 target · 24 yd |
| AOE count | 1 tagged AOE spell |
| Max HP | 135 |
| Move speed | 7.0 yd/s |
| F ability | Ghost Wolf at level 5 · 15s · Take the form of a ghost wolf, running 60% faster for 6 sec. |
| Spell pool / cap | 8 in pool · cap 6 |
| Difficulty | 4/5 — Only totem summons, Lightning Bolt starts single-target |
| Best for | Stand-still totem camps and AFK-adjacent clearing |
Full kit numbers live on the Shaman class page. Both totems plant a turret for 14 seconds and keep firing while you move — the kit reads stand-still and still kites. The nine-class directory is on /builds.
Core combo and skill priority
Totem Ground drafts a camp rather than a combo string: Searing Totem, Magma Totem, Lightning Shield, Chain Lightning. Casts auto-fire, so the F key and the three-card offers do the work — weighted 1.2 for owned-spell upgrades, 1.0 for new class spells, 0.8 for passive upgrades, 0.5 for new passives on the card table. Expect the four across several drafts, not one.
- 0–5 min. Lightning Bolt (15 damage, 1.3s, 24 yards) starts the run. Plant Searing Totem (9 damage for 14s) and Magma Totem (8 damage across a 7-yard ring for 14s) from early offers — they fire on their own timer. Ghost Wolf unlocks at 5: Take the form of a ghost wolf, running 60% faster for 6 sec. Boss one is at 2:15.
- Mid run. Lightning Shield (12 damage, 0.9s orbit, 4-yard ring) and Chain Lightning (18 damage, 3 targets, 9-yard arc) complete the featured four. Rank the bolt after — its extra targets land at ranks 3, 5, and 7. The shocks stay off until the totems stand.
- Late run. Earth Shock (22 damage, 20 yards) or Flame Shock (10 plus 4/s over 9s on 2 targets) claims the last seat; Frost Shock is the Slow(0.5, 4.0) pick. Win clock is 15:00.
Other names in the 8-spell pool, outside Totem Ground: Earth Shock (22 damage, 2.5s, 20 yards); Flame Shock (10 damage, 4/s, 3s, 20 yards, 2 targets); Frost Shock (16 damage, 3s, 20 yards, Slow(0.5, 4.0)).
What to level first
Lightning Bolt takes upgrade cards on sight: the bolt is equipped from spawn, owned upgrades draw 1.2 weight, and card ranks 3, 5, and 7 bolt on targets. Searing and Magma totems come next — each keeps firing through a 14s duration while the bolt works.
8 names, 6 slots. Once both totems and Lightning Shield stand, the shocks — Earth Shock at 22 damage, Flame Shock's hit plus 4/s DoT, Frost Shock's Slow(0.5, 4.0) — contest what is left under the rank-8 cap.
Passive slots top out at 6 of rank 5, drawn from the 10-card list every class shares — the GitHub rebuild has no class talent tree. Ghost Wolf is a level-5 timer unlock, not a card.
| Passive | Stat | Per rank | Cap |
|---|---|---|---|
| Blessing of Might | Might | 0.1 | 0.5 |
| Power Word: Fortitude | MaxHp | 0.2 | 1 |
| Aspect of the Pack | Speed | 0.1 | 0.5 |
| Renew | Regen | 0.5 | 2.5 |
| Arcane Intellect | Haste | 0.08 | 0.4 |
| Amplify Magic | Area | 0.1 | 0.5 |
| Detect Lesser Invisibility | Magnet | 0.4 | 2 |
| Blessing of Wisdom | Growth | 0.08 | 0.4 |
| Mark of the Wild | Armor | 1 | 5 |
| Blessing of Kings | Crit | 0.05 | 0.25 |
Shaman's kit matchups
Shaman's line: 135 HP, 7.0 yd/s, a 24-yard bolt, 1 AOE tag, Ghost Wolf on F (Take the form of a ghost wolf, running 60% faster for 6 sec.). The two Totem summons do not show in the AOE column — the table below compares extracted kits, not outcomes.
The first boss lands at 2:15 on every map in this file; HP scales x(1+0.75*progress), damage x(1+0.9*progress), win clock 15:00.
How Shaman changed in v1
v1 is this site's snapshot stamp, not an Aethus patch number. Shaman's 8 spells, Lightning Bolt start, Ghost Wolf at 5, and 135 HP come from the extracted kit at commit eb9bbe3 (2026-10-13); the Windows file reads 2026-10-19 18:26 GMT.
Live Enhancement is a different story: the talent block on this page is still the 0.130.1 playtest snapshot. 0.134.0 reworked the tree, 0.135.0 put Earthen Bulwark under the usual damage-reduction cap, and 0.139.0 removed Earthen Bulwark and Unleashed Weapons, replaced the every-fourth-melee milestone with Elemental Sunder, added Stormguard, and made the Stormbound Echoes capstone also start every run with Stormstrike. That Stormstrike grant is the capstone, not the Totem Ground opener. Numbers on those later tooltips are not fully verified — patch notes.
If your client prints other values, the Shaman spell table is what the next extraction updates — check it there first.
Shaman vs the other classes
| Class | HP | AOE | Start | Build |
|---|---|---|---|---|
| Shaman | 135 | 1 | Lightning Bolt | This page |
| Paladin | 160 | 2 | Hammer of Wrath | Paladin build |
| Hunter | 135 | 2 | Arcane Shot | Hunter build |
| Mage | 120 | 6 | Frostbolt | Mage build |
| Druid | 135 | 1 | Wrath | Druid build |
Paladin is the other planted circle on plate HP. Hunter Explosive Trap is the other ground tool. Mage is six AOE plus Blink. Druid is the other 135 HP hybrid with one tagged AOE. For the S/A/B/C board, open the tier list.
Shaman talents (checked in game 0.130.1)
Source: our playtest of wow.aethus.pl on 2026-10-30. This talent tree snapshot is 0.130.1. Effects are copied from the in-game tooltip with no points spent. Talents change often — check the in-game tree.
Elemental
- Row 1
- Convection (5 ranks) — Your cooldowns recover 1.5% faster.
- Concussion (5 ranks) — Increases all damage by 4%.
- Row 2
- Elemental Warding (3 ranks) — Reduces all damage taken by 2%.Requires 5 points in Elemental
- Call of Flame (3 ranks) — Fire Nova, Magma Totem and Flame Shock deal 10% more damage.Requires 5 points in Elemental
- Row 3
- 10-point milestone: Lightning Overload (1 rank) — Lightning Bolt and Chain Lightning have a 40% chance to strike again for free.Requires 10 points in Elemental
- Reverberation (5 ranks) — Your shocks' cooldowns are 6% shorter.Requires 10 points in Elemental
- Row 4
- Call of Thunder (5 ranks) — Increases your critical strike chance by 2%.Requires 15 points in Elemental
- Improved Fire Totems (2 ranks) — Searing and Magma Totem cooldowns are 10% shorter.Requires 15 points in Elemental
- Row 5
- 20-point milestone: Elemental Fury (1 rank) — Chain Lightning jumps to 3 more enemies and loses nothing with each jump.Requires 20 points in Elemental · Requires 1 rank in Lightning Overload
- Lightning Mastery (5 ranks) — Nature spells deal 7% more damage.Requires 20 points in Elemental
- Row 6
- Storm Reach (2 ranks) — Chain Lightning jumps 20% farther.Requires 25 points in Elemental
- Elemental Devastation (3 ranks) — Increases your critical strike damage by 12%.Requires 25 points in Elemental
- Row 7
- Capstone: Elemental Mastery (1 rank) — You start every run with Chain Lightning, and a second Chain Lightning casts itself every 3 sec.Requires 30 points in Elemental · Requires 1 rank in Elemental Fury
Enhancement
- Row 1
- Ancestral Knowledge (5 ranks) — Increases your maximum health by 2%.
- Shield Specialization (5 ranks) — Reduces all damage taken by 1%.
- Row 2
- Guardian Totems (2 ranks) — Your totems last 12% longer.Requires 5 points in Enhancement
- Thundering Strikes (5 ranks) — Increases your critical strike chance by 1.5%.Requires 5 points in Enhancement
- Row 3
- 10-point milestone: Windfury (1 rank) — Your Lightning Bolts, Earth Shocks and Frost Shocks have a 35% chance to strike twice more at once.Requires 10 points in Enhancement
- Improved Lightning Bolt (5 ranks) — Lightning Bolt deals 6% more damage.Requires 10 points in Enhancement
- Row 4
- Elemental Weapons (3 ranks) — Flame Shock and Frost Shock deal 10% more damage.Requires 15 points in Enhancement
- Anticipation (3 ranks) — Reduces all damage taken by 1.2%.Requires 15 points in Enhancement
- Row 5
- 20-point milestone: Maelstrom Weapon (1 rank) — Every 5th spell you cast is followed by a free Chain Lightning.Requires 20 points in Enhancement · Requires 1 rank in Windfury
- Enhancing Totems (3 ranks) — Your totems deal 12% more damage.Requires 20 points in Enhancement
- Row 6
- Flurry (3 ranks) — A critical strike sends you into a flurry: cooldowns recover 10% faster for 5 sec.Requires 25 points in Enhancement
- Parry (3 ranks) — Increases all damage by 3%.Requires 25 points in Enhancement
- Row 7
- Capstone: Feral Spirit (1 rank) — Two spirit wolves fight beside you, and their bites carry Windfury: a 40% chance to strike twice more at once.Requires 30 points in Enhancement · Requires 1 rank in Maelstrom Weapon
Restoration
- Row 1
- Improved Healing Wave (5 ranks) — Healing Wave's cooldown is 6% shorter.
- Tidal Focus (5 ranks) — Regenerate 0.4 more health per second.
- Row 2
- Totemic Focus (5 ranks) — Your totems' cooldowns are 3% shorter.Requires 5 points in Restoration
- Nature's Guidance (3 ranks) — Increases your critical strike chance by 1.2%.Requires 5 points in Restoration
- Row 3
- 10-point milestone: Call of the Elements (1 rank) — You start every run with Searing Totem, and every totem you set down sets a second one beside it.Requires 10 points in Restoration
- Restorative Totems (3 ranks) — Your totems deal 6% more damage.Requires 10 points in Restoration
- Row 4
- Tidal Mastery (5 ranks) — Increases all damage by 2%.Requires 15 points in Restoration
- Healing Way (3 ranks) — Healing Wave heals 15% more.Requires 15 points in Restoration
- Row 5
- 20-point milestone: Reincarnation (1 rank) — A blow that would kill you leaves you at 50% health instead, once every 2 min.Requires 20 points in Restoration · Requires 1 rank in Call of the Elements
- Purification (5 ranks) — Increases your maximum health by 2%.Requires 20 points in Restoration
- Row 6
- Totemic Mastery (3 ranks) — Magma Totem reaches 10% farther and Searing Totem fires at more targets.Requires 25 points in Restoration
- Ancestral Healing (3 ranks) — Reduces all damage taken by 1.2%.Requires 25 points in Restoration
- Row 7
- Capstone: Totemic Wrath (1 rank) — You start every run with Magma Totem, and a second Searing Totem drops on its own every 14 sec.Requires 30 points in Restoration · Requires 1 rank in Reincarnation

FAQ
What is the best Shaman build in Azeroth Survivors?
What should Shaman level first?
When does Shaman Ghost Wolf unlock?
Are totems tagged AOE spells?
Does live Enhancement Shaman start with Stormstrike?
Data from the game's open-source build, updated Oct 13, 2026 · Sources: GitHub rebuild data and in-game playtests.