Azeroth Survivors Hunter Build
TL;DR
Hunter lands A-tier on reach: Arcane Shot opens at 28 yards — the longest first shot of the nine kits — on 135 HP and 7.0 yd/s. Aspect of the Cheetah is a run-speed burst from level 5, not a teleport, and the pool's two AOE tags are both ground tools. Suits kiting at range with Volley and Explosive Trap.
- Opening spell — Arcane Shot: 13 damage on a 1s cycle, single target, 28 yards.
- Tagged AOE ×2: Volley, Explosive Trap — both Ground kind.
- First boss 2:15; victory at 15:00. Aspect of the Cheetah on F: Run 70% faster for 5 sec. 14s cooldown.
Hunter build at a glance
| Role | Ranged kiting |
|---|---|
| Featured kit | Volley Trap |
| Starting spell | Arcane Shot · 13 dmg · 1s · 1 target · 28 yd |
| AOE count | 2 tagged AOE spells |
| Max HP | 135 |
| Move speed | 7.0 yd/s |
| F ability | Aspect of the Cheetah at level 5 · 14s · Run 70% faster for 5 sec. |
| Spell pool / cap | 7 in pool · cap 6 |
| Difficulty | 3/5 — 135 HP, ranged start, two ground/AOE tools |
| Best for | Kiting at range with Volley and Explosive Trap |
Full kit numbers live on the Hunter class page. Nothing in this pool reaches shorter than Explosive Trap’s 14 yards — every spell here works at range. The nine-class directory is on /builds.
Core combo and skill priority
Volley Trap drafts four names — Volley, Explosive Trap, Multi Shot, Aimed Shot — into a pick order, not a rotation: everything casts itself once learned. Offers come three cards at a time off the card weights (1.2 owned-spell upgrade, 1.0 new class spell, 0.8 passive upgrade, 0.5 new passive), so the four land across several drafts.
- 0–5 min. Arcane Shot (13 damage, 1s, 28 yards) is the opener. Buy Volley (8 damage across a 7-yard circle for 5s) and Explosive Trap (22 damage plus 4/s in a 5-yard patch) out of early offers. Level 5 turns on Aspect of the Cheetah — Run 70% faster for 5 sec. Boss one spawns at 2:15.
- Mid run. Multi Shot (10 damage to 3 targets at 26 yards) joins next; keep ranking Arcane Shot, whose extra targets land at card ranks 3, 5, and 7. Aimed Shot can wait — the two ground tools are the wave coverage.
- Late run. Aimed Shot (48 damage, 4s, 32 yards) takes the seat that remains. Serpent Sting (4/s over 9s, 2 targets) is the filler DoT; Concussive Shot carries Slow(0.5, 4.0). Victory clock reads 15:00.
Other names in the 7-spell pool, outside Volley Trap: Serpent Sting (2 damage, 4/s, 2.6s, 26 yards, 2 targets); Concussive Shot (8 damage, 3s, 28 yards, Slow(0.5, 4.0)).
What to level first
Arcane Shot upgrades first whenever shown — it is equipped from the start, owned upgrades draw the 1.2 weight, and card ranks 3, 5, and 7 add a target apiece. When a Volley Trap card shares a screen with a spare bolt, take the named four; they are the coverage the build is bought for.
Seven pool names, 6 slots, a rank-8 ceiling — one name stays home. With Volley and Explosive Trap planted, the last slots weigh Serpent Sting's 4/s over 9s on 2 targets against Concussive Shot's Slow(0.5, 4.0); Aimed Shot can wait for an open seat.
Passive cards cap at 6 of rank 5 from the same 10-name list all nine classes draw on — no hunter tree exists in this snapshot. Aspect of the Cheetah is a level-5 timer unlock, never a card.
| Passive | Stat | Per rank | Cap |
|---|---|---|---|
| Blessing of Might | Might | 0.1 | 0.5 |
| Power Word: Fortitude | MaxHp | 0.2 | 1 |
| Aspect of the Pack | Speed | 0.1 | 0.5 |
| Renew | Regen | 0.5 | 2.5 |
| Arcane Intellect | Haste | 0.08 | 0.4 |
| Amplify Magic | Area | 0.1 | 0.5 |
| Detect Lesser Invisibility | Magnet | 0.4 | 2 |
| Blessing of Wisdom | Growth | 0.08 | 0.4 |
| Mark of the Wild | Armor | 1 | 5 |
| Blessing of Kings | Crit | 0.05 | 0.25 |
Hunter's kit matchups
Hunter's row: 135 HP, 7.0 yd/s, a 28-yard opener, 2 AOE tags, and Aspect of the Cheetah on F — Run 70% faster for 5 sec. Even the shortest reach in the kit (Explosive Trap, 14 yards) out-ranges every Warrior and Rogue opener; the table below is the extracted comparison, not a match record.
Boss one spawns at 2:15 on all maps in this file; enemy HP scales x(1+0.75*progress), damage x(1+0.9*progress), and the clock stops at 15:00.
How Hunter changed in v1
The v1 tag is a snapshot label on this site, not an Aethus patch number — no numbered changelog exists for it. Hunter's numbers here are the extracted 7-spell kit: Arcane Shot opener, Aspect of the Cheetah at level 5, 135 HP, 7.0 yd/s, 2 AOE tags, pinned to commit eb9bbe3 (2026-10-13). The Windows package it came from reads 2026-10-19 18:26 GMT.
A live build with different values would surface in the Hunter spell table at the next extraction — that page updates first.
Hunter vs the other classes
| Class | HP | AOE | Start | Build |
|---|---|---|---|---|
| Hunter | 135 | 2 | Arcane Shot | This page |
| Mage | 120 | 6 | Frostbolt | Mage build |
| Warrior | 160 | 4 | Cleave | Warrior build |
| Paladin | 160 | 2 | Hammer of Wrath | Paladin build |
| Rogue | 135 | 1 | Sinister Strike | Rogue build |
Mage is the six-AOE teleport kit on 120 HP. Warrior is the 160 HP soak. Paladin matches plate HP with a ground circle. Rogue is the melee six-spell pool. For the S/A/B/C board, open the tier list.
Hunter talents (checked in game 0.130.1)
Source: our playtest of wow.aethus.pl on 2026-10-30. This talent tree snapshot is 0.130.1. Effects are copied from the in-game tooltip with no points spent. Talents change often — check the in-game tree.
Beast Mastery
- Row 1
- Improved Aspect of the Hawk (5 ranks) — Your cooldowns recover 1.5% faster.
- Endurance Training (5 ranks) — Increases your maximum health by 3%.
- Row 2
- Improved Aspect of the Monkey (5 ranks) — Reduces all damage taken by 1%.Requires 5 points in Beast Mastery
- Pathfinding (2 ranks) — Increases your movement speed by 4%.Requires 5 points in Beast Mastery
- Row 3
- 10-point milestone: Tame Beast (1 rank) — A wolf fights at your side, biting what you shoot.Requires 10 points in Beast Mastery
- Unleashed Fury (5 ranks) — Your pets deal 20% more damage.Requires 10 points in Beast Mastery
- Row 4
- Ferocity (5 ranks) — Increases your and your pets' critical strike chance by 1%.Requires 15 points in Beast Mastery
- Spirit Bond (2 ranks) — Regenerate 0.8 more health per second.Requires 15 points in Beast Mastery
- Row 5
- 20-point milestone: Frenzy (1 rank) — Your pets' bites have a 75% chance to fire a free Multi-Shot.Requires 20 points in Beast Mastery · Requires 1 rank in Tame Beast
- Bestial Discipline (3 ranks) — Your pets deal 20% more damage.Requires 20 points in Beast Mastery
- Row 6
- Intimidation (3 ranks) — Auto Shot and Multi-Shot deal 6% more damage.Requires 25 points in Beast Mastery
- Ferocious Inspiration (3 ranks) — Increases all damage by 3%.Requires 25 points in Beast Mastery
- Row 7
- Capstone: Bestial Wrath (1 rank) — A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for 100% of the bite.Requires 30 points in Beast Mastery · Requires 1 rank in Frenzy
- White Devilsaur (no talent point) — A White Devilsaur fights at your side in place of the wolf Tame Beast brings and the raptor Bestial Wrath adds: one beast, biting as often and as hard as they would. Tame Beast and Bestial Wrath still need their points.Requires the achievement Jurassic Pack
Marksmanship
- Row 1
- Lethal Shots (5 ranks) — Increases your critical strike chance by 1%.
- Efficiency (5 ranks) — Your cooldowns recover 1.5% faster.
- Row 2
- Improved Arcane Shot (5 ranks) — Arcane Shot's cooldown is 6% shorter.Requires 5 points in Marksmanship
- Improved Serpent Sting (5 ranks) — Serpent Sting deals 8% more damage.Requires 5 points in Marksmanship
- Row 3
- 10-point milestone: Piercing Shots (1 rank) — Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for 80% of it.Requires 10 points in Marksmanship
- Mortal Shots (5 ranks) — Increases your critical strike damage by 6%.Requires 10 points in Marksmanship
- Row 4
- Ranged Weapon Specialization (5 ranks) — Increases all damage by 1.5%.Requires 15 points in Marksmanship
- Improved Multi-Shot (2 ranks) — Multi-Shot fires at 1 more targets.Requires 15 points in Marksmanship
- Row 5
- 20-point milestone: Rapid Fire (1 rank) — Every 6th shot you fire is followed by a free Aimed Shot.Requires 20 points in Marksmanship · Requires 1 rank in Piercing Shots
- Barrage (3 ranks) — Multi-Shot and Volley deal 8% more damage.Requires 20 points in Marksmanship
- Row 6
- Hawk Eye (3 ranks) — You deal 5% more damage to elites and bosses.Requires 25 points in Marksmanship
- Scatter Shot (3 ranks) — Concussive Shot and Aimed Shot cooldowns are 7% shorter.Requires 25 points in Marksmanship
- Row 7
- Capstone: Kill Shot (1 rank) — You start every run with Aimed Shot; its cooldown is 15% shorter and a killing blow readies it again, at most every 2 sec.Requires 30 points in Marksmanship · Requires 1 rank in Rapid Fire
Survival
- Row 1
- Monster Slaying (5 ranks) — You deal 3% more damage to elites and bosses.
- Deflection (5 ranks) — Reduces all damage taken by 1%.
- Row 2
- Clever Traps (3 ranks) — Your traps cover 10% more ground.Requires 5 points in Survival
- Survivalist (5 ranks) — Increases your maximum health by 2%.Requires 5 points in Survival
- Row 3
- 10-point milestone: Entrapment (1 rank) — Your traps hold what they hit: every hit of a trap has a 50% chance to root the enemy for 2 sec.Requires 10 points in Survival
- Savage Strikes (3 ranks) — Increases your critical strike chance by 1.2%.Requires 10 points in Survival
- Row 4
- Trap Mastery (3 ranks) — Your traps' cooldowns are 8% shorter.Requires 15 points in Survival
- Surefooted (3 ranks) — Increases your movement speed by 3%.Requires 15 points in Survival
- Row 5
- 20-point milestone: Explosive Ammunition (1 rank) — Enemies killed by your Auto Shot or Multi-Shot explode for 20% of their maximum health on everything within 6 yd.Requires 20 points in Survival · Requires 1 rank in Entrapment
- Killer Instinct (3 ranks) — Fire spells deal 8% more damage.Requires 20 points in Survival
- Row 6
- Lightning Reflexes (5 ranks) — Increases all damage by 2%.Requires 25 points in Survival
- Counterattack (2 ranks) — When an enemy strikes you in melee, 15% chance to set off a free Explosive Trap.Requires 25 points in Survival
- Row 7
- Capstone: Wyvern Sting (1 rank) — You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.Requires 30 points in Survival · Requires 1 rank in Explosive Ammunition

FAQ
What is the best Hunter build in Azeroth Survivors?
What should Hunter level first?
When does Hunter Aspect of the Cheetah unlock?
Is Multi Shot a tagged AOE spell?
Data from the game's open-source build, updated Oct 13, 2026 · Sources: GitHub rebuild data and in-game playtests.