Azeroth Survivors Mage Build
TL;DR
Mage is S-tier on the strength of 6 tagged AOE spells in an 11-spell cloth pool — the widest kit in the file, at 120 HP and 7.5 yd/s. Frostbolt is the opener (12 damage, 1.3s, 1 target, 24 yards, Slow(0.5, 2.5)); Blink teleports 18 yards forward once F unlocks at level 5. Built for push-high waves with six AOE tools, not a plate soak.
- Opener: Frostbolt — 12 damage every 1.3s at 24 yards, Slow(0.5, 2.5) attached.
- AOE tags (6): Frost Nova, Arcane Explosion, Blizzard, Flamestrike, Cone of Cold, Blast Wave.
- Clocks — first boss 2:15, win 15:00. Blink on F: Teleport 18 yards forward. 10s cooldown.
Mage build at a glance
| Role | Ranged AOE control |
|---|---|
| Featured kit | Frost Control |
| Starting spell | Frostbolt · 12 dmg · 1.3s · 1 target · 24 yd |
| AOE count | 6 tagged AOE spells |
| Max HP | 120 |
| Move speed | 7.5 yd/s |
| F ability | Blink at level 5 · 10s · Teleport 18 yards forward. |
| Spell pool / cap | 11 in pool · cap 6 |
| Difficulty | 5/5 — 120 HP, eleven-spell pool, six AOE — heaviest draft |
| Best for | Pushing high waves with six AOE tools |
Full kit numbers live on the Mage class page. Slow or Root rides on five of the eleven spells, so the pool below is as much a control kit as a damage one. The nine-class directory is on /builds.
Core combo and skill priority
The run plays itself between levels — casts fire on their own and the draft is the input. Frost Control is the four-spell frame (Blizzard, Frost Nova, Cone of Cold, Blast Wave), drawn from three-card offers weighted toward what you already own: 1.2 for owned-spell upgrades, 1.0 for new class spells, 0.8 for passive upgrades, 0.5 for new passives per the card table. One level-up will not finish the set.
- 0–5 min. Open on Frostbolt (12 damage, 1.3s, 1 target, 24 yards, Slow(0.5, 2.5)). Draft Frost Nova (8 damage, 9-yard nova, Root(2.5)) and Blizzard (7 damage over a 7-yard circle for 6s, Slow(0.6, 1.5)) as they appear; Blink arrives at level 5, an 18-yard teleport on a 10s cooldown. First boss lands at 2:15.
- Mid run. Cone of Cold (14 damage, 11-yard cone, Slow(0.5, 3.0)) and Blast Wave (18 damage, 8-yard nova, Slow(0.6, 2.0)) finish Frost Control. Keep ranking Frostbolt — its extra targets come from card ranks 3, 5, and 7. Pyroblast waits until the control four are in.
- Late run. Give Pyroblast (70 damage, 6s, 30 yards) the last slot once the slows are set; Arcane Explosion and Flamestrike are the fallback AOE tags if a core card never shows. The run closes at 15:00.
Other names in the 11-spell pool, outside Frost Control: Pyroblast (70 damage, 6/s, 6s, 30 yards); Fireball (20 damage, 2.4s, 26 yards); Fire Blast (26 damage, 3.5s, 18 yards); Flamestrike (14 damage, 8s, 20 yards); Arcane Explosion (10 damage, 2.8s, 20 yards); Arcane Missiles (6 damage, 1.9s, 22 yards, 3 targets).
Another named kit is Mage Pyro Burst build.
Pyro Burst kit
Pyroblast is the highest base single-hit spell in the Mage pool (70 damage). Fireball, Fire Blast and Flamestrike share the fire kit. Core cards: Pyroblast, Fireball, Fire Blast, Flamestrike.
| Card | Ranks |
|---|---|
| Pyroblast (70 damage) | R2: Damage 70 » 91 · Cooldown 6s » 5.58s · Lasts 6s » 6.6s · R3: Damage 91 » 112 · Cooldown 5.58s » 5.19s · Targets 1 » 2 · Lasts 6.6s » 7.2s · R4: Damage 112 » 133 · Cooldown 5.19s » 4.83s · Lasts 7.2s » 7.8s · R5: Damage 133 » 154 · Cooldown 4.83s » 4.49s · Targets 2 » 3 · Lasts 7.8s » 8.4s · R6: Damage 154 » 175 · Cooldown 4.49s » 4.17s · Lasts 8.4s » 9s · R7: Damage 175 » 196 · Cooldown 4.17s » 3.88s · Targets 3 » 4 · Lasts 9s » 9.6s · R8: Damage 196 » 217 · Cooldown 3.88s » 3.61s · Lasts 9.6s » 10.2s |
| Fireball (20 damage) | R2: Damage 20 » 26 · Cooldown 2.4s » 2.23s · Area 3.5 » 3.78 yd · R3: Damage 26 » 32 · Cooldown 2.23s » 2.08s · Targets 1 » 2 · Area 3.78 » 4.06 yd · R4: Damage 32 » 38 · Cooldown 2.08s » 1.93s · Area 4.06 » 4.34 yd · R5: Damage 38 » 44 · Cooldown 1.93s » 1.8s · Targets 2 » 3 · Area 4.34 » 4.62 yd · R6: Damage 44 » 50 · Cooldown 1.8s » 1.67s · Area 4.62 » 4.9 yd · R7: Damage 50 » 56 · Cooldown 1.67s » 1.55s · Targets 3 » 4 · Area 4.9 » 5.18 yd · R8: Damage 56 » 62 · Cooldown 1.55s » 1.44s · Area 5.18 » 5.46 yd |
| Fire Blast (26 damage) | R2: Damage 26 » 33.8 · Cooldown 3.5s » 3.26s · R3: Damage 33.8 » 41.6 · Cooldown 3.26s » 3.03s · Targets 1 » 2 · R4: Damage 41.6 » 49.4 · Cooldown 3.03s » 2.82s · R5: Damage 49.4 » 57.2 · Cooldown 2.82s » 2.62s · Targets 2 » 3 · R6: Damage 57.2 » 65 · Cooldown 2.62s » 2.43s · R7: Damage 65 » 72.8 · Cooldown 2.43s » 2.26s · Targets 3 » 4 · R8: Damage 72.8 » 80.6 · Cooldown 2.26s » 2.11s |
| Flamestrike (14 damage) | R2: Damage 14 » 18.2 · Cooldown 8s » 7.44s · Area 5 » 5.4 yd · Lasts 4s » 4.4s · R3: Damage 18.2 » 22.4 · Cooldown 7.44s » 6.92s · Targets 1 » 2 · Area 5.4 » 5.8 yd · Lasts 4.4s » 4.8s · R4: Damage 22.4 » 26.6 · Cooldown 6.92s » 6.43s · Area 5.8 » 6.2 yd · Lasts 4.8s » 5.2s · R5: Damage 26.6 » 30.8 · Cooldown 6.43s » 5.98s · Targets 2 » 3 · Area 6.2 » 6.6 yd · Lasts 5.2s » 5.6s · R6: Damage 30.8 » 35 · Cooldown 5.98s » 5.57s · Area 6.6 » 7 yd · Lasts 5.6s » 6s · R7: Damage 35 » 39.2 · Cooldown 5.57s » 5.18s · Targets 3 » 4 · Area 7 » 7.4 yd · Lasts 6s » 6.4s · R8: Damage 39.2 » 43.4 · Cooldown 5.18s » 4.81s · Area 7.4 » 7.8 yd · Lasts 6.4s » 6.8s |
What to level first
Take Frostbolt upgrades on sight: the bolt is equipped from spawn, owned-spell ranks carry the 1.2 offer weight, and card ranks 3, 5, and 7 add a target each. A Frost Control card still outranks a stray single-target pick — the four named slows are the build, everything else is filler.
11 pool names against a 6-spell, rank-8 cap means 5 stay home. Lock Blizzard, Frost Nova, Cone of Cold, and Blast Wave first; only then weigh Pyroblast's 70-damage hit or the fire line for the last seats.
Passives draw from the same 10-card pool every class uses — 6 held at rank 5, no mage tree in this snapshot. Blink never shows on a card; it lands at level 5 on the unlock timer.
| Passive | Stat | Per rank | Cap |
|---|---|---|---|
| Blessing of Might | Might | 0.1 | 0.5 |
| Power Word: Fortitude | MaxHp | 0.2 | 1 |
| Aspect of the Pack | Speed | 0.1 | 0.5 |
| Renew | Regen | 0.5 | 2.5 |
| Arcane Intellect | Haste | 0.08 | 0.4 |
| Amplify Magic | Area | 0.1 | 0.5 |
| Detect Lesser Invisibility | Magnet | 0.4 | 2 |
| Blessing of Wisdom | Growth | 0.08 | 0.4 |
| Mark of the Wild | Armor | 1 | 5 |
| Blessing of Kings | Crit | 0.05 | 0.25 |
Mage's kit matchups
The Mage row reads 120 HP, 7.5 yd/s, Frostbolt out to 24 yards, 6 AOE tags — and Blink, a flat 18-yard teleport rather than a speed buff. The table below stacks those extracted rows against four other kits; it is kit data, not a timed ladder.
Bosses start at 2:15 on every map in this file, HP grows x(1+0.75*progress), damage x(1+0.9*progress), and the run ends at 15:00.
How Mage changed in v1
v1 marks this site's data snapshot — Aethus publishes no numbered changelog for it. The Mage rows above come straight from the extracted kit: 11 spells, Frostbolt start, Blink at 5, 120 HP, 7.5 yd/s, 6 tagged AOE. Source commit eb9bbe3 (2026-10-13); the Windows file we extracted is stamped 2026-10-19 18:26 GMT.
If a newer client shows different numbers, the Mage spell table is what the next extraction updates — check it first.
Mage vs the other classes
| Class | HP | AOE | Start | Build |
|---|---|---|---|---|
| Mage | 120 | 6 | Frostbolt | This page |
| Warrior | 160 | 4 | Cleave | Warrior build |
| Hunter | 135 | 2 | Arcane Shot | Hunter build |
| Warlock | 120 | 2 | Shadow Bolt | Warlock build |
| Priest | 120 | 2 | Smite | Priest build |
Warrior is the plate soak on 160 HP. Hunter is the other long-range start. Warlock is the DoT spread on cloth. Priest is the shield kit. For the S/A/B/C board, open the tier list.
Mage talents (checked in game 0.130.1)
Source: our playtest of wow.aethus.pl on 2026-10-30. This talent tree snapshot is 0.130.1. Effects are copied from the in-game tooltip with no points spent. Talents change often — check the in-game tree.
Arcane
- Row 1
- Arcane Focus (5 ranks) — Arcane spells deal 5% more damage.
- Arcane Subtlety (5 ranks) — Increases your luck by 8%.
- Row 2
- Improved Arcane Explosion (3 ranks) — Arcane Explosion reaches 12% farther.Requires 5 points in Arcane
- Magic Absorption (5 ranks) — Increases your maximum health by 4%.Requires 5 points in Arcane
- Row 3
- 10-point milestone: Arcane Concentration (1 rank) — Clearcasting: every spell you cast has a 30% chance to set off a free Arcane Explosion.Requires 10 points in Arcane
- Arcane Meditation (3 ranks) — Regenerate 0.6 more health per second.Requires 10 points in Arcane
- Row 4
- Arcane Mind (5 ranks) — Your cooldowns recover 2.5% faster.Requires 15 points in Arcane
- Improved Blink (3 ranks) — Increases your movement speed by 3%.Requires 15 points in Arcane
- Row 5
- 20-point milestone: Presence of Mind (1 rank) — Arcane Missiles fires 2 more missiles, and each missile leaps on to another enemy for its full damage.Requires 20 points in Arcane · Requires 1 rank in Arcane Concentration
- Arcane Instability (3 ranks) — Increases all damage and your critical strike chance by 2%.Requires 20 points in Arcane
- Row 6
- Arcane Fortitude (3 ranks) — Reduces all damage taken by 2.5%.Requires 25 points in Arcane
- Arcane Reach (3 ranks) — 2.5% chance for any spell to strike twice.Requires 25 points in Arcane
- Row 7
- Capstone: Arcane Power (1 rank) — You start every run with Arcane Missiles instead of Fireball, and your spells strike twice 20% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.Requires 30 points in Arcane · Requires 1 rank in Presence of Mind
Fire
- Row 1
- Improved Fireball (5 ranks) — Fireball's cooldown is 4% shorter.
- Impact (5 ranks) — Your Fire spells have a 2% chance to stun what they hit for 1 sec.
- Row 2
- Flame Throwing (2 ranks) — Fire spells cover 6% more ground.Requires 5 points in Fire
- Improved Flamestrike (5 ranks) — Flamestrike and Blast Wave deal 6% more damage.Requires 5 points in Fire
- Row 3
- 10-point milestone: Ignite (1 rank) — Your Fire critical strikes ignite the target for 80% of the hit over 4 sec.Requires 10 points in Fire
- Incinerate (3 ranks) — Fire Blast deals 12% more damage.Requires 10 points in Fire
- Row 4
- Master of Elements (3 ranks) — Increases your critical strike damage by 8%.Requires 15 points in Fire
- Critical Mass (3 ranks) — Increases your critical strike chance by 1.5%.Requires 15 points in Fire
- Row 5
- 20-point milestone: Hot Streak (1 rank) — Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.Requires 20 points in Fire · Requires 1 rank in Ignite
- Fire Power (5 ranks) — Fire spells deal 4% more damage.Requires 20 points in Fire
- Row 6
- Burning Soul (3 ranks) — Increases your maximum health by 3%.Requires 25 points in Fire
- Improved Blast Wave (3 ranks) — Blast Wave and Pyroblast cooldowns are 8% shorter.Requires 25 points in Fire
- Row 7
- Capstone: Pyroclasm (1 rank) — You start every run with Pyroblast, and enemies killed by your Fire spells explode for 25% of their maximum health on everything within 6 yd, at most 3 a second.Requires 30 points in Fire · Requires 1 rank in Hot Streak
Frost
- Row 1
- Frost Warding (5 ranks) — Reduces all damage taken by 1%.
- Improved Frostbolt (5 ranks) — Frostbolt's cooldown is 4% shorter.
- Row 2
- Elemental Precision (3 ranks) — Increases all damage by 2%.Requires 5 points in Frost
- Ice Shards (5 ranks) — Increases your critical strike damage by 6%.Requires 5 points in Frost
- Row 3
- 10-point milestone: Frostbite (1 rank) — Your Frost spells have a 40% chance to freeze what they hit in place for 1.5 sec.Requires 10 points in Frost
- Piercing Ice (3 ranks) — Frost spells deal 5% more damage.Requires 10 points in Frost
- Row 4
- Shatter (5 ranks) — You deal 5% more damage to frozen, stunned, slowed or fleeing enemies.Requires 15 points in Frost
- Arctic Reach (2 ranks) — Frost Nova, Cone of Cold and Blizzard reach 10% farther.Requires 15 points in Frost
- Row 5
- 20-point milestone: Splitting Ice (1 rank) — Frostbolt splinters on impact: 100% of its damage to every enemy within 5 yd of its target.Requires 20 points in Frost · Requires 1 rank in Frostbite
- Frost Channeling (3 ranks) — Your cooldowns recover 2.5% faster.Requires 20 points in Frost
- Row 6
- Permafrost (3 ranks) — Increases your maximum health by 3%.Requires 25 points in Frost
- Improved Ice Barrier (3 ranks) — Ice Barrier absorbs 20% more.Requires 25 points in Frost
- Row 7
- Capstone: Summon Water Elemental (1 rank) — You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.Requires 30 points in Frost · Requires 1 rank in Splitting Ice

FAQ
What is the best Mage build in Azeroth Survivors?
What should Mage level first?
When does Mage Blink unlock?
Can you play Mage without Blizzard?
Data from the game's open-source build, updated Oct 13, 2026 · Sources: GitHub rebuild data and in-game playtests.